गेम डेवलपमेंट को सीखें

 गेम डेवलपमेंट को सीखें unity se
game development in Unity in Hindi

गेम डेवलपमेंट एक ऐसा एरिया है जहां पर आपको प्रोग्रामिंग का स्किल भी चाहिए होता है। तो गेम डेवलपमेंट को सीखें इस वेबसाईट से।

अब बात करते हैं अपने देश की यानी कि भारत की तो यहां पर अभी गेम प्रोग्रामिंग में कोई एडवांसमेंट देखने को नहीं मिलता है ।

यहां की स्कूलों में भी प्रोग्रामिंगके कोर्स की शुरुआत पूरी तरीके से नहीं हुई है।

इसलिए भी यहां प्रोग्रामिंग का स्कोप  बहुत कम है।

इससे आप समझ सकते हैं कि गेम डेवलपमेंट में भारत कितना कमजोर है। 

Position ऑफ गेम डेवलपमेन्ट इन इंडिया:

अगर विदेश की बात करें तो वहां पर बहुत सारे देश हैं जहां पर यूनिवर्सिटीज में गेम डेवलपमेंट एस कोर्सेज चलता है । और वहां पर लोग कोर्स ज्वाइन करते हैं और गेम डेवलपमेंट के एरिया मेंजाते हैं। लेकिन अपने यहां ना तो कोई ऐसी यूनिवर्सिटी है और ना तो कोई ऐसा शिक्षण संस्थान है और ना ही ऐसी राष्ट्रीय स्तर की कोई संस्थान है । मतलब  कुछ भी ऐसा नहीं है यहाँ जिससे कि यहां का कोई स्टूडेंट गेम डेवलपमेंट के बारे में कुछ नया सीख सके। हां यहां के जो स्टूडेंट हैं वह गेम चलाने के बहुत शौकीन है 😂।

अक्सर देखा जाता है जो नए जनरेशन के लोग हैं वह गेम खेलने के बहुत शौकीन होते हैं उनको आपने अपने मोबाइल पर गली मोहल्ले में कहीं भी गेम खेलते हुए उनको देखा जरूर  होगा । 

एक तरीके से हमारे देश के लोग विदेशी गेम सॉफ्टवेयर के कस्टमर बने हुए हैं ।

इससे एक बहुत बड़ा नुकसान तो यह होता है कि यह लोगअपना समय ऐसे गेम  सॉफ्टवेयर पर पर बिताते हैं।

इससे कोई नुकसान होते हैं ।

दूसरी तरफ इससे भारत देश का एक बहुत बड़ा पैसा विदेश की ओर चला जाता है ।

इससे अपने देश को बहुत बड़ा नुकसान होता है। 

what is my view about game development:

और दूसरी बात यह है कि जो लोग घंटे बिताते हैं

इस गेमिंग पर मतलब गेम खेलने पर वह अपना समय लगातार खराब कर रहे होते हैं ।

इसलिए भी मैंने यह डिसाइड किया है कि मैं यहां पर गेम डेवलपमेंट से संबंधित कुछ ना कुछ नया काम करूंगा। 

इसलिए मैं इस बुक को लिख रहा हूँ ।

ये आर्टिकल इस बुक का ही भाग है । इसलिए मैं इस आर्टिकल को लिख रहा हूं। 

इस बुक को  लिखने में कितना समय लगता है ।

यह मुझे नहीं पता, लेकिन मैं इसे कंप्लीट करूंगा और इसके लिए मेरी वेबसाइट भी है ।

इस वेबसाईट  से आप छोटी-छोटी गेम से संबंधित जो शुरुआती जानकारी होती है,उसको आप ले सकते हैं ।

मेरे कुछ यूट्यूब चैनल भी है ।

वहां से भी आपको गेम डेवलपमेंट के बारे में जो फंडामेंटल जानकारी है, आपको मिल जाएगी । 

Let’s start game-making:

सबसे पहले बात करते हैं गेम इंजन की। 

गेम इंजन सॉफ्टवेयर ऐसे सॉफ्टवेयर होते हैं जिनसे गेम बनाए जाते हैं ।

अगर हम लोग बात करते हैं सबसे अच्छे सॉफ्टवेयर की, जिससे गेम बनाए जाते हैं। 

तो उनमें सबसे ऊपर है अनरील इंजनऔर दूसरा है यूनिटी इंजन।

दुनिया के 80 परसेंट से ऊपर जो गेम है वह इन्हीं दोनों सॉफ्टवेयर इंजन से बनाए जाते हैं।

तो सबसे पहले हम लोग देखेंगे यूनिटी गेम इंजन को ।

कभी कभी हम लोग अनरील इंजन गेम इंजन के बारे में भी डिस्कस करेंगे ।

तो आप गेम डेवलपमेंट को सीखें इस वेबसाईट से तो आपको गेम बनाने मे मदद मिल जाएगी।

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What is Visual Scripting in Unity?

Visual scripting is a powerful tool within the Unity engine that allows developers to create complex gameplay mechanics. It allows interactive experiences without the need for traditional coding. Instead of writing lines of code, visual scripting enables users to create scripts by connecting nodes or blocks together. It provides a more intuitive and accessible way to build functionality.

In visual scripting, the user interface consists of a graph editor, where nodes representing specific actions or events can be manipulated and linked together. Each node encapsulates a particular logic or function, such as moving a character, triggering an event, or controlling the flow of the game. By arranging these nodes and connecting them logically, developers can easily create intricate systems without the need for coding.

main advantages of visual scripting:

One of the main advantages of visual scripting is its ease of use for individuals who may not have a strong programming background. It eliminates the need to learn complex programming languages, making game development more accessible to a wider audience. It includes artists, designers, and hobbyists. With this, creative ideas can be quickly translated into interactive experiences. Developers can focus more on the design aspect rather than spending time on writing and debugging code.

Visual scripting also promotes a more visual and intuitive approach to game development. Instead of relying purely on text-based instructions, developers can easily understand the logical flow of the game by visualizing the connections between nodes. This makes it easier to iterate on gameplay mechanics, as changes can be made by simply rearranging or modifying nodes in the graph editor.

Furthermore, visual scripting enhances collaboration among team members. Since the graph editor provides a visual representation of the scripts, artists, designers, and programmers can all contribute to the development process. They can manipulate nodes and blocks, even if they have different skill sets.

Unity’s visual scripting solution also offers additional benefits such as real-time debugging, instant feedback, and the ability to create reusable scripts or packages. These features further enhance development productivity and allow for the creation of more complex and dynamic games.

In conclusion, visual scripting in Unity empowers developers to create interactive experiences and gameplay mechanics without the need for coding. By providing a visual and intuitive interface for scripting, it encourages creativity, collaboration, and accessibility in game development. Whether you are a seasoned programmer or someone new to game development, visual scripting is a powerful tool. It can help you bring your ideas to life in the exciting world of game design.

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What are NavMeshes in Unity Game?

In the world of game development in Unity, providing realistic and intelligent movement to characters and objects is a crucial aspect. This is where NavMesh comes into play. NavMeshes are an essential feature in the Unity game development engine that allows game creators to define and navigate virtual environments with ease.

NavMeshes, short for Navigation Meshes, are computational representations of game levels that serve as a foundation for pathfinding algorithms. They are essentially a simplified 3D representation of the game environment, composed of interconnected triangles or polygons. Each triangle, known as a NavMesh polygon, defines a walkable area that game objects, such as characters or artificial intelligence agents, can traverse.

The main purpose of NavMeshes is to provide intelligent spatial information that enables characters to navigate around obstacles, finding the optimal path to reach their intended destination. By utilizing pathfinding algorithms, NavMeshes calculates the most suitable route between two points, taking into account various factors such as the terrain’s walkability, the presence of obstacles, and any other custom settings defined by the game developer.

The creation of NavMeshes involves a two-step process. Firstly, the game developer needs to define the boundaries of the walkable areas within the game level. This can be done manually by placing and adjusting NavMesh polygons manually, or automatically through Unity’s built-in tools. Secondly, the game developer needs to bake the NavMesh, which involves a computational calculation that generates the final NavMesh representation based on the defined boundaries.

pathfinding using NavMeshes in Unity Game:

Once the NavMesh is baked, it can be utilized by game objects can utilize it for pathfinding purposes. Characters or agents can then use Unity’s built-in navigation system to navigate around the NavMesh.It avoids obstacles and seeks the most efficient paths. Game developers can also dynamically modify the NavMesh during gameplay, allowing for interactive and responsive navigation in real time.

In conclusion, NavMeshes is a vital tool for game developers using Unity to create realistic and intelligent movement within their games. By providing a simplified representation of the game environment, NavMeshes enables characters and objects to navigate around obstacles. It can find optimal paths. With Unity’s built-in tools and algorithms, game developers can implement dynamic and responsive navigation systems, enhancing the overall gameplay experience.

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Annotations tool in Blender

Annotations Tool in Blender

In the world of 3D modeling, precision, and effective communication are key factors that can make or break a project. To ensure accurate and streamlined collaboration among artists, designers, and animators, Blender offers a powerful tool called Annotations. This feature allows users to make notes and drawings directly on the 3D viewport. It helps to convey ideas, provide feedback, and improve the overall workflow.

The annotations tool in Blender provides a set of intuitive drawing and editing options, empowering users to mark up their 3D scenes with sketches, diagrams, and written comments. Whether you are working on a complex architectural project, animation, or object modeling, this tool proves to be invaluable in visualizing concepts, refining details, and communicating ideas effectively.

The Annotations tool offers a range of brush types, including pencil, pen, and highlighter, each with adjustable settings for size, opacity, and color. This flexibility allows users to create various drawing styles and effects, enhancing the clarity and visual appeal of their annotations. Additionally, Blender provides unique brush textures, giving artists the ability to mimic different materials or create custom styles to suit the project’s requirements.

To facilitate precise annotations, Blender offers a variety of snapping options. Users can align their drawings to specific points on models, surfaces, or objects, ensuring accuracy and assisting in making measurements. With these snapping features, annotations become more than mere sketches, transforming into informative overlays that provide critical information for the modeling process.

what it supports:

Furthermore, the Annotations tool in Blender supports layers, enabling users to organize and manage different annotation elements effectively. By separating drawings and comments into separate layers, artists can easily toggle their visibility as needed, avoiding clutter and maintaining a clean workspace. This feature also allows for quick edits and adjustments without impacting the rest of the annotations or the underlying 3D scene.

One of the most advantageous aspects of Annotations in Blender is its seamless integration with other collaboration tools. Annotations can be easily saved as images or animations, making them readily shareable with team members or clients for review and feedback. This ability to export annotations as standard image formats ensures compatibility across different platforms, facilitating efficient communication and expediting the iteration process.

In conclusion, the Annotations tool in Blender serves as an indispensable asset for professionals working in 3D modeling. By providing a straightforward and versatile platform to sketch, comment, and annotate directly on 3D scenes, Blender enhances precision, communication, and collaboration. With a wide array of brush options, snapping capabilities, layer management, and export features, this tool allows artists to convey their ideas more effectively, resulting in better workflow efficiency and ultimately superior 3D projects.

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Exploring the Entity Component System in Unity

Introduction:


The world of game development is an exciting blend of creativity, innovation, and technical prowess. As game complexity increases, it becomes crucial to implement efficient and flexible architectures to manage different game entities. Enter the Entity Component System (ECS), a powerful paradigm introduced by Unity Technologies. In this article, we will delve into the concept of ECS and explore its benefits and applications within Unity.

Understanding Entity Component System:


The Entity Component System is a design pattern that emphasizes composition over inheritance, making it a fundamental part of Unity’s architecture. Simply put, ECS provides a streamlined approach to managing game entities by breaking them down into three essential components: entities, components, and systems.

Entities:


In ECS, an entity can be anything within a game world – a character, an object, or even an abstract concept. It is the most basic building block and serves as a container for components. Multiple entities can exist simultaneously, each tailored to possess a unique combination of components.

Components:


Components represent the attributes and behaviors of entities. Instead of bundling various properties and functionalities within a single entity class, ECS separates and encapsulates them into discrete components. These modular components can be reused easily across multiple entities, enhancing code reusability and maintainability.

Systems:


Systems define the logic and operations that act upon entities with specific component combinations. A system is responsible for processing components belonging to multiple entities, enabling efficient execution and high-performance gameplay. Each system operates on a subset of entities that possess relevant components, making it easier to manage complex interactions within the game.

Benefits of Entity Component System:


Implementing an Entity Component System in Unity presents several advantages:

  1. Performance: ECS leverages the capabilities of modern hardware, utilizing parallel processing and maximizing performance. By processing entities in large batches, ECS minimizes overhead and delivers better runtime performance.
  2. Scalability: The modular nature of ECS facilitates easy scalability, allowing developers to add or modify components without affecting existing systems. This flexibility results in agile development and efficient iteration cycles.
  3. Code Reusability: Separating entity attributes and behaviors into components enhances code reusability. Developers can mix and match components to create new entities or modify existing ones, significantly reducing development time.
  4. Maintainability: With ECS, code becomes more maintainable as logic is distributed across multiple systems. Each system focuses on a specific task, making it easier to track down bugs and modify functionality without impacting the entire codebase.

Applications of ECS:


ECS finds applications in various game development scenarios, such as:

  • Large-scale simulations
  • Open-world games with numerous entities and interactions
  • Procedurally generated content
  • Mobile and performance-intensive games

Conclusion:


The Entity Component System in Unity enables game developers to write highly optimized and scalable code without sacrificing flexibility or maintainability. By adopting this architecture, developers can achieve better performance, manage complexity more efficiently, and create dynamic and immersive gaming experiences. The ECS paradigm has revolutionized game development, and its integration into Unity provides a powerful toolset for crafting captivating games for players worldwide.

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Niagara Particle System in Unreal

Niagara particle system in unreal engine

The Niagara Particle System: Unleashing Creative Visual Effects in Unreal Engine

Unreal Engine has always been a frontrunner when it comes to pushing the boundaries of visual effects in game development. One of its standout features that enables developers to create stunning and dynamic particle effects is the Niagara Particle System.
Introduced in Unreal Engine 4.20, the Niagara Particle System revolutionizes the way particle effects are created, simulated, and rendered in real time.

The Niagara Particle System provides a high-level, node-based interface that is incredibly flexible and empowers developers to fully customize and control every aspect of their particle effects. With Niagara, developers can create complex and intricate visual effects, ranging from realistic fire and smoke simulations to explosive spellcasting effects and mesmerizing waterfalls.

One of the key advantages of the Niagara Particle System is its modular and scalable nature. It allows developers to build reusable particle systems that can be easily modified and reused across different projects. This not only saves time and effort but also ensures consistency and quality in visual effects throughout a game or application.

data-driven approach

Under the hood, the Niagara Particle System utilizes a data-driven approach that separates the simulation and rendering processes. This data-oriented architecture allows for efficient computation and rendering, resulting in better performance and scalability. Moreover, Niagara seamlessly integrates with Unreal Engine’s existing tools and features, such as Blueprints and Material Editor, allowing for enhanced workflow and collaboration.

With the Niagara Particle System, developers have access to an extensive library of pre-built particle types and modules, making it easier to kickstart their creative endeavors. From basic emitters to complex behavior modules, developers can mix and match these components to create unique and visually appealing effects with ease.

Additionally, the Niagara Particle System supports advanced features like GPU particles and vector fields, giving developers even more control and realism in their particle effects. GPU particles leverage the power of graphics cards to perform particle simulations, resulting in faster and more efficient rendering. Vector fields enable the creation of dynamic forces that can influence the movement and behavior of particles, adding another level of detail and dynamism to the visual effects.

To further aid developers in their creative process, Unreal Engine provides comprehensive documentation and helpful resources for learning and mastering the Niagara Particle System. From tutorials, examples, and interactive demos to a vibrant online community, developers have the support they need to create breathtaking particle effects.

In conclusion, the Niagara Particle System is a game-changing tool in Unreal Engine that offers unparalleled flexibility and control over visual effects creation. By leveraging its modular architecture, advanced features, and extensive library, developers can unleash their creativity and bring their games and applications to life with stunning and dynamic particle effects. Whether you’re a seasoned developer or an aspiring creator, the Niagara Particle System opens up a world of possibilities in the realm of visual effects.

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What are States and Transitions in Unity?

States and Transitions in Unity:

states and transitions in Unity
states and transitions in Unity

In Unity, both are essential components of creating interactive and dynamic game experiences. Understanding how to utilize states and transitions is crucial for game developers looking to create complex and engaging gameplay mechanics.

States in Unity refer to the different conditions or situations that an object or character can be in. For example, a character can be in a “walking” state, a “jumping” state, or an “idle” state. Each state represents a specific set of behaviors, animations, and actions that the character can perform.

Transitions, on the other hand, are the mechanisms that allow objects or characters to move from one state to another. Transitions can be triggered by various conditions, such as user input, environmental changes, or predefined events within the game. For example, pressing a button may trigger a transition from the “idle” state to the “jumping” state, causing the character to perform a jumping animation and move accordingly.

By utilizing it, game developers can create dynamic and responsive gameplay experiences. For example, they can create complex movement patterns for characters, implement interactive behavior for in-game objects, and design intricate environmental interactions.

In Unity, they are typically implemented through the use of the Animator component, which allows developers to create and manage animations, states, and transitions within the Unity environment.

Understanding how to effectively utilize states and transitions is crucial for creating immersive and engaging games in Unity. By mastering these concepts, game developers can bring their game worlds to life and provide players with interactive and dynamic experiences.

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Understanding Voxel: A Guide to Navigating 3D Design

voxel images
voxel images

Introduction:

The advent of 3D technology has revolutionized various industries, including gaming, architecture, manufacturing, and animation. Understanding the core element that drives the creation of digital 3D objects – voxels – is crucial for aspiring designers and enthusiasts. In this article, we will be Understanding voxel and explore how to effectively use them in 3D design.

Understanding Voxel

Voxels, short for volumetric pixels, represent the smallest unit of a three-dimensional grid. Similar to how pixels form the building blocks of a 2D image, voxels make up the structure of a 3D object. Unlike polygons, which are used in traditional 3D graphics, voxels offer a more natural representation of volumetric data and are often employed in games, medical imaging, and architectural designs.

Understanding Voxel Resolution:

Voxel resolution is a measure of the size and detail of each individual voxel in a 3D object. Higher resolution results in finer details but requires more computational resources. Determining the optimal voxel resolution is crucial to strike the right balance between detail and performance. It largely depends on the specific requirements of your project and the available computing power. Experimentation and iteration are key to finding the ideal voxel resolution.

Creating Voxel Art:

Voxel art is a popular form of 3D design, showcasing creative expression through individual voxel placement. To create voxel art, specialized software such as MagicaVoxel, Qubicle, or VoxelShop can be employed. These tools provide an intuitive interface that simplifies the process of manipulating individual voxels. It allows artists to sculpt and paint virtual objects with ease. With a wide array of color options, shading techniques, and texturing capabilities, these tools offer countless creative possibilities.

Conclusion:

Understanding how to effectively use voxels in 3D design can pave the way to limitless creativity and innovation in various fields. With the ability to represent intricate details, simulate realistic physics, and foster unique artistic expression, voxels have become a powerful tool in the hands of designers and enthusiasts alike. By grasping the concept of voxels, experimenting with different software, and honing your skills, you can unlock new dimensions of visual storytelling and bring your digital creations to life.

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What is a voxel in 3D?

voxel image

Voxel, short for “volumetric pixel,” is a 3D unit of volume. You can see it in computer graphics to represent an object’s shape and volume. Similar to how a pixel represents a single point in a 2D image, a voxel represents a point in a three-dimensional space.

Each voxel contains information about its position in 3D space and its color, opacity, and other attributes. Computer graphics software can create highly detailed and realistic 3D models of objects, environments, and characters by combining billions of voxels.

In addition to their use in creating 3D graphics, you can see its usefulness in medical imaging and scientific simulations. It is also used in other fields where the three-dimensional representation of data is important. Because voxels represent volume as well as surface information. They can be beneficial in applications where understanding the internal structure of an object or environment is necessary.

Voxel Physics:

In addition to static objects, voxels can be utilized to simulate realistic physics in virtual environments. By giving voxels attributes such as mass, density, and collision properties, designers can create physics-based interactions with precise outcomes. This opens up a range of possibilities, including destructible environments, dynamic simulations, and interactive game mechanics.

Once your voxel model is complete, it can be seamlessly integrated into various platforms, games, or virtual reality experiences. Voxel models can be exported in popular 3D file formats such as OBJ, FBX, or STL, ensuring compatibility with most 3D design software. It is important to consider the target platform’s technical requirements to optimize

Overall, voxels play a crucial role in representing and manipulating 3D data in various industries, from entertainment and gaming. Their ability to capture detailed volume and shape information makes them an essential concept in the world of computer graphics and beyond.

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What is Snapping in Blender?

What is Snapping?

snapping in blender

Snapping in Blender

स्नैपिंग का मतलब यह होता है कि दो ऑब्जेक्ट के बीच जब हमें अच्छे से कान्टैक्ट बनाना होता है । इसके लिए हम लोग स्नैपिंग का इस्तेमाल करते हैं । मतलब कहने का यह है कि एक ऑब्जेक्ट के ऊपर दूसरा ऑब्जेक्ट कितने अच्छे तरीके से अटैच हो सके। इसी को स्नैपिंग करना बोलते हैं।
ब्लैडर में स्नैपिंग को ऐक्टिव कैसे करते हैं?
स्नैपिंग को ऑन करने के लिए आपको दो तरीके मिलते हैं। पहले तरीके मे स्नैपिंग आपको ब्लेंडर डिस्प्ले के सबसे टॉप पर दिखता है । यहाँ पर आपको मैग्नेट वाला सिंबल दिखाई देगा। यही मैग्नेट वाला सिंबल स्नैपिंग है। इसको ऑन करते ही आपकी स्नैपिंग ऑन हो जाती है।
दूसरा तरीका है :-
जब भी आप किसी ऑब्जेक्ट पर स्नैपिंग अप्लाई करते हैं। तो उस ऑब्जेक्ट को आपको सेलेक्ट करना होता है। करने के बाद आप कीबोर्ड से “g” key को प्रेस करते हैं ताकि ऑब्जेक्ट को पकड़ सके। उसके बाद कंट्रोल प्रेस करके होल्ड रखते हैं । और उसके बाद आप ऑब्जेक्ट के ऊपर स्नैपिंग अप्लाई कर सकते हैं।
Snapping in Blender refers to the process of aligning or connecting objects or elements within the 3D space with precision. This feature is extremely useful for accurately positioning and aligning objects, vertices, edges, and faces while working.

Different Snapping options:

There are different snapping options available in Blender, including vertex snapping, edge snapping, face snapping, and grid snapping. Each option allows the user to snap the selected elements to a specific point, edge, or face on another object, or to the grid.
To enable snapping in Blender, you can simply toggle the snapping option on the toolbar . You can also use the shortcut key ‘Shift + Tab’. Once snapping is enabled, you can choose the type of snapping you want to use and adjust.
Snapping in Blender helps in speeding up the workflow and ensures the accurate placement of objects and elements within the 3D space. It is an essential tool for precision modeling, animation, and layout design in Blender.
In conclusion, snapping in Blender is a powerful feature that allows users to precisely align and connect elements. Whether you are working on architectural designs, character modeling, or animation, snapping can significantly improve accuracy and efficiency.

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